The Iconmaster

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Posts Tagged ‘gaming’

Scribblenauts: For Great Justice

September 23rd, 2009

Scribblenauts is a wonderful game. Enter nearly any noun in the English language (within a few very reasonable restrictions — nothing vulgar, nothing copyrighted), and that item is summoned for you to use in solving the game’s puzzles. Need to protect a sandwich from some ants without killing the critters? You might beam the food up in a UFO. Trying to grab something from across a pond? You could build a bridge, or just lasso the object.

I’ve enjoyed the game tremendously. The puzzles aren’t all equally inspired, the controls can be fidgety — but the feeling of semi-omnipotence that comes with accessing the game’s vast dictionary more than makes up for these shortcomings. The only thing the game really lacks — as suggested to me by Ian Bogost — is a system of ethics.

Some puzzles do enforce conditions that resemble ethical restrictions. There’s a “heist” level featuring security guards whom you are not permitted to eliminate. But for the most part, Scribblenauts’ ethics are decidedly situational. In general you are allowed to wound, even kill, the most innocent of non-player characters (NPCs) without suffering any in-game penalty.

That’s not meant to be a criticism. The game is juggling quite a few balls as it is. But I’ve found that I have the most fun with Scribblenauts when I deliberately impose ethical restrictions on myself: Don’t attack human characters. Only use weapons in self-defense. Disarm or incapacitate rather than kill.

It occurred to me that it really wouldn’t be that hard to build an overarching ethical system into a future Scribblenauts sequel. So here’s my proposal for a morality mechanic in 5th Cell’s next big hit… Scribblenauts: For Great Justice.

The Justice Meter: In addition to the Budget Meter, which fills as you add objects to the level, For Great Justice would feature a Justice Meter. At the start of a level, the Justice Meter would be filled to 100%. Performing unjust acts, or allowing unjust acts to be perpetrated, would drain the meter. If the Justice Meter drops to nothing, you fail the level.

Events that would drain the Justice Meter: Killing a human NPC would instantly drain the Justice meter. Attacking a human NPC would drain it, but at a less drastic rate. Allowing two NPCs to hurt each other would also drain it, but less drastically still. Killing or attacking animal NPCs would drain the meter, but at a less drastic rate compared to the respective human NPC events. Allowing two animal NPCs to hurt each other would have, I think, no effect on the meter. Circle of life and all.

Special events: In addition, 5th Cell could design levels with specialized justice effects. You might need to find a way to stop a rich man stealing from an impoverished person — the Justice Meter draining all the while. Or a construction crew could be in the process of demolishing an orphanage and it’s up to you to disable their equipment. Loggers might need to be stopped from destroying a forest.

Personally I’d love to play a Scribblenauts sequel with these features. Games are largely about succeeding within a set of restrictions — so why not ethical ones?

Jeff Gerstmann axed by C|Net for panning an advertiser’s game — seriously bad juju

December 3rd, 2007

For those on the outside, it began with a Penny Arcade comic (warning, slightly strong language).

Then rumors started swirling, and were confirmed by the comic’s authors, that the comic was true — Jeff Gerstmann, editor-in-chief and 11-year veteran of the gaming site GameSpot, had been axed for panning the game Kane & Lynch, an Eidos Interactive title that was being heavily advertised on the GameSpot site at the time.

Naturally, Eidos weren’t pleased that the site they had poured thousands of dollars into was pooh-poohing their product. But what happened next sent a shockwave through gaming journalism.

C|Net, the owners of GameSpot, shattered the wall between editorialism and marketing and unceremoniously dumped Gerstmann for the “tone” of his review.

Multiple industry insiders have come forward to confirm these events, and I’ll leave the Googling to those who want more proof. Valleywag offers an account of the debacle from another, supposed GameSpot editor (note: strong language); and it certainly has the ring of truth about it.

So what can gamers do about this, if they value integrity in gaming journalism? First, obviously, you can boycott Kane & Lynch. That shouldn’t be hard, as the game is seriously flawed. But on top of that, you can boycott those responsible for the mess — C|Net and all the sites they own:

gamespot.com
gamefaqs.com
metacritic.com
gamerankings.com
cnet.com
news.com

I realize this may seem like a tempest in a teapot to those who don’t pay much attention to gaming. But there’s a larger issue at play here — specifically, Do journalists answer to their readers or to their advertisers? In most every other industry — movies, for example — this question has been satisfactorily answered. (Think a movie reviewer would be let go for giving Fantastic Four a less-than-glowing assessment?) It needs to be answered definitively here too.